
Donna's latest delve into gaming... Telltales QTE driven interactive story.
Overview:
Security systems have failed and the creatures of the park roam free. Now, a rogue corporation will stop at nothing to acquire the dinosaur embryos stolen and lost by Dennis Nedry.
What she thought she knew going in
Genre of the Game: Dinosaurs
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What's the story: Jurassic Park so Dinosaurs
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How difficult the game is: Dinosaurs
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Anything else:
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I love dinosaurs, Brachiosaurus is the best
How it went
She is a massive fan of Jurassic Park which is why this week I picked telltales story driven game. I wanted to try a game that was almost the complete opposite to the last game we played (Resident Evil VII), to see if she would have a better time with it.
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So two hours past and Donna died 22 times, I know the game counts. It took 20 mins of that two hours just trying to get through the prologue, she turned herself upside and screamed hysterically on the sofa to try and hit the QTE's on time and honestly failed 98% of the time. However she seemed to be having fun.

What she thought
I don't know much about developers but I do know that one of my favourite Lego games is the Jurassic Worlds one so I wasn't sure why they would bother making a different game within the Jurassic Park universe., I was afraid that the game would be made over complicated for no reason.
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I found the game to be difficult, it didn't help that it kept throwing up buttons for me to press and I had no idea on where they where on the controller but my love of the franchise helped me to push through as much as possible. The inconsistent speed of the button presses caused me some difficulty and keeping up with the action scenes was almost impossible, some fly so fast I felt like you where suppose to fail them. This prevented me from watching what was happening because I was to concerned with when and where the next button press was coming from. Some of these inputs fly by so fast as well that even a cat would have died several times over but dying was the only way I could progress because it allowed to learn the button input command chain, so every time I died I could find out what the next button I needed to press was.
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Now although I played for two hours most of that time was spent looking at the death screen and because of this I don't feel like I got very far into the game, even less than I feel I did in resident evil 7.